Archive for the ‘weapons’ Category

Unarmed weapons

February 4, 2009
NAME    Base
DMG / HIT   
    CRIT % MULT    CRIT DMG    WG        AP    DMG / AP    HP    Notes   
Brass Knuckles 6   x1 +6 1   18 0.33 200  
Spiked Knuckles 9   x1 +9 1   19 0.47 300  
Plunkett’s Valid Points 12   x2 +12 1   15 0.80 200 Unique Spiked Knuckles
Power Fist 20   x1 +20 6   28 0.71 500  
The Shocker 20     x1 +20 6   25 0.80 400 Unique Power Fist, +25 to machines
Deathclaw Gauntlet 20   x5 +30 10   26 0.77 600 Ignores Damage Resist (DR)
Fisto! 25   x1.5 +25 6   25 1.00 600 Unique Power Fist
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Custom built weapons

January 13, 2009
NAME   ↓ SKILL   ↓ CODE   ↓ Components   ↓
Bottlecap Mine Explosives 0000433A, 000BAFFB Lunchbox,Cherry Bomb,Sensor model,

10 bottlecaps.

Dart Gun Small Guns 0000432A, 000BAFFA  Paint gun, toy car, surgical tubing and radscorpian poisen gland.
Deathclaw Gauntlet Unarmed 0000432B, 000BAFFC  wonder glue, leather belt, medical brace and deathclaw hand.
Nuka Grenade Explosives 00004342, 000BAFFD  nuka-cola quantum, tin can, turpentine and abraxo cleaner
Railway Rifle Small Guns 00004348, 000BAFFE  fission battery, pressure cooker, steam guage assembly and a crutch.
Rock-It Launcher Big Guns 0000434B, 000BAFFF  vacuum cleaner, leaf blower, fire hose nozzle and conducter.
Shishkebab Melee Weapons 0000434E, 000BB000 motorcycle gas tank, motorcycle handbrake, lawnmower blade and pilot light.

 

specail thanks to the vault wiki who made this table: http://fallout.wikia.com/wiki/Fallout_Wiki

Exsposives

January 9, 2009
NAME   ↓ DMG /HIT

  ↓

AOERADIUS

  ↓

DPS   ↓ WG   ↓ V:W   ↓ AP   ↓ DMG /AP

  ↓

NOTES   ↓
Pulse Grenade 1+10 AOE, 12, 14, 17 450 2 0.5 80 24 0.46 +200 damage to machines
Pulse Mine 1+10 AOE, 12, 14, 17 450 3 0.5 80 35 0.31 +200 damage to machines
Frag Grenade 1+100 AOE, 121, 141, 162 450 35 0.5 50 24 4.21  
Frag Mine 1+100 AOE, 121, 141, 162 192 30 0.5 50 35 2.89  
Plasma Grenade 1+150 AOE, 181, 211, 242 450 52 0.5 100 24 6.29  
Plasma Mine 1+150 AOE, 181, 211, 242 192 45 0.5 100 35 4.31  
Nuka Grenade 1+500 AOE† 450 176 0.5 100 24 20.88 +2 Fire Dmg; +100 Rads; Schematic locations
Bottlecap Mine 1+500 AOE, 601, 701, 802 256 163 0.5 125 35 14.31 Schematic locations

 

specail thanks to the vault wiki who made this table: http://fallout.wikia.com/wiki/Fallout_Wiki

Melee weapons

January 9, 2009
NAME   ↓ DMG / HIT   ↓ DPS   ↓ CRIT % MULT   ↓ CRIT DMG   ↓ WG   ↓ V:W   ↓ AP   ↓ DMG / AP   ↓ HP   ↓ Notes   ↓
Repellent Stick 1 2 x0 N/A 3 40 40 0.03 100 Kills Mole Rats after 5s, or 2 hits
Pool Cue 3 4 x0 N/A 1 15 27 0.11 50  
Rolling Pin 3 5 x0 N/A 1 10 24 0.13 100  
Police Baton 4 9 x1 +4 2 35 25 0.16 250  
Knife 4 11 x1 +4 1 20 20 0.20 100  
Ant’s Sting 4 11 x1 +4 1 30 20 0.20 250 +4 Poison Dmg/10s; Unique Knife
Switchblade 5 14 x2 +9 1 35 18 0.28 100  
The Break 6 9 x1 +6 1 50 27 0.22 200 Unique Pool Cue
Tire Iron 6 13 x1 +6 3 13 27 0.22 200  
Combat Knife 7 20 x3 +13 1 50 17 0.41 450  
Nail Board 8 12 x0 N/A 4 8 27 0.30 60  
Baseball Bat 9 12 x1 +9 3 18 25 0.36 400  
Lead Pipe 9 20 x1 +18 3 25 24 0.38 300  
Chinese Officer’s Sword 10 23 x2 +15 3 25 28 0.36 500  
Highwayman’s Friend 10 23 x1 +10 5 15 27 0.37 500 Unique Tire Iron
Butch’s Toothpick 10 29 x2.5 +13 5 10 18 0.56 150 Unique Switchblade
Occam’s Razor 10 29 x3 +13 1 65 17 0.59 600 Unique Combat Knife
Stabhappy 10 29 x4 +15 1 65 17 0.59 600 Bonus limb damage; Unique Combat Knife
Board of Education 12 18 x1 +12 4 15 27 0.44 150 Unique Nailboard
Vampire’s Edge 15 34 x3 +20 1 100 28 0.54 750 Unique Chinese Officer’s Sword
Sledgehammer 20 30 x1 +10 12 11 38 0.53 500  
Simulated Rolling Pin 20 46 x0 N/A 2 5 24 0.83 100 Tranquility Lane only
Super Sledge 25 37 x1 +25 20 9 38 0.66 750  
Ripper 30 30 x0 N/A 6 17 65 0.46 600  
Jack 30 30 x1 +15 6 33 65 0.46 800 +50% Limb damage; Unique Ripper
The Tenderizer 30 45 x1 +15 12 19 38 0.79 750 Unique Sledgehammer
Fawkes’ Super Sledge 32 59 x1 +32 18 17 38 0.84 1000 Unique Super Sledge
Shishkebab 35 / (53) 80 / (120) x2 +24 3 67 28 1.25 / (1.89) 750 +2/(3) Fire Dmg/5s; Schematic locations

specail thanks to the vault wiki who made this table: http://fallout.wikia.com/wiki/Fallout_Wiki

Big guns

January 9, 2009

Direct-Fire

NAME   

DMG /

SHOT

  

CRIT %

MULT

  

CRIT DMG  

 

AMMO   

MAG   

WG   

AP   

DMG

/ AP

  

HP   

Notes   

Rock-It Launcher

50

x1

+25

Junk

N/A

8

32

1.56

300

Schematic locations

Minigun

5

x0

N/A

5mm

240

18

30

1.33

1000

 

Eugene

7

x0

N/A

5mm

240

18

30

1.87

1500

Unique Minigun

Flamer

16 / (24)

x0.5

+1 / (+2)

Fuel

60

15

50

0.96 / (1.44)

200

+2/(3) Fire Dmg/5s

Gatling Laser

8

x0.05

+6

EC Pack

240

18

30

2.13

1500

 

Burnmaster

24¹

x0.5

+1

Fuel

60

15

50

1.44

200

+2¹ Fire Dmg/5s; Unique Flamer

Vengeance

11

x0.05

+12

EC Pack

240

18

30

2.93

2000

Unique Gatling Laser

Area-of-Effect 

NAME   

DMG /

SHOT

  

AreaOfEffect

RADIUS

  

AMMO   

MAG   

WG   

AP   

DMG

/ AP

  

HP   

Notes   

Missile Launcher

20 +150 AoE

450

Missile

1

20

55

3.09

100

 

Miss Launcher

20 +200 AoE

256

Missile

1

15

55

4.00

100

Lobs the missile, limited range; Unique Missile Launcher

Fat Man

10 +1600 AoE

800

Mini Nuke

1

30

65

24.77

100

 

Experimental MIRV

10 +1600 AoE x8

800

Mini Nuke

8

30

65

24.77

300

Fires up to 8 Mini Nukes; Unique Fat Man

  • Area-of-Effect weapons have a Crit % Modifier of 0, which eliminates any chance to critically hit with them.

special thanks to the vault wiki who made this table: http://fallout.wikia.com/wiki/Fallout_Wiki

Small guns

January 9, 2009
NAME   ↓ DMG /SHOT

  ↓

DPS   ↓ SPRD   ↓ CRIT %MULT

  ↓

CRITDMG

  ↓

AMMO   ↓ MAG   ↓ WG   ↓ V:W   ↓ AP   ↓ DMG/ AP

  ↓

HP   ↓ TYPE   ↓ Notes   ↓
Chinese Pistol 4 3 1 x1 +4 10mm 10 2 95 17 0.24 150 Pistol  
Zhu-Rong v418 Chinese Pistol 4 9 1 x2 +4 10mm 10 2 145 17 0.24 200 Pistol +2 Fire Dmg/5s; Unique Chinese Pistol
Dart Gun 6 2 0 x2.5 +12 Dart 1 3 167 25 0.24 150 Pistol +8 Poison Dmg/8s; Cripples legs (except machines); Silent
.32 Pistol 6 10 0.5 x1 +6 .32 5 2 55 20 0.30 100 Pistol  
Silenced 10mm Pistol 8 14 0.5 x2 +5 10mm 12 3 83 21 0.38 80 Pistol Silent
10mm Pistol 9 16 0.5 x1 +9 10mm 12 3 75 17 0.53 150 Pistol  
Colonel Autumn’s 10mm Pistol 13 23 0.5 x1 +13 10mm 12 3 108 17 0.77 225 Pistol Unique 10mm Pistol
Scoped .44 Magnum 35 63 0.2 x2 +35 .44 6 4 75 32 1.09 240 Pistol  
Blackhawk 55 100 0.3 x2 +45 .44 6 4 125 32 1.72 360 Pistol Unique Scoped .44 Magnum
10mm SMG 7 35 1.5 x0.1 +7 10mm 30 5 66 20 1.40 250 Pistol-Automatic  
Sydney’s 10mm “Ultra” SMG 9 45 1.5 x0.1 +9 10mm 50 5 86 20 1.80 250 Pistol-Automatic Unique 10mm SMG
Assault Rifle 8 32 1.5 x0.125 +8 5.56mm 24 7 43 23 1.04 300 Rifle-Automatic  
Chinese Assault Rifle 11 44 1.5 x0.125 +10 5.56mm 24 7 71 23 1.44 400 Rifle-Automatic  
Xuanlong Assault Rifle 12 48 1.5 x0.125 +12 5.56mm 36 7 57 23 1.57 400 Rifle-Automatic Unique Chinese Assault Rifle
B.B. Gun 4 3 0.5 x1 +4 BB’s 100 2 18 28 0.14 50 Rifle  
Hunting Rifle 25 16 0.3 x1 +25 .32 5 6 25 25 1.00 500 Rifle  
Ol’ Painless 30 19 0 x1 +30 .32 5 6 42 23 1.30 500 Rifle Unique Hunting Rifle
Railway Rifle 30 60 0.75 x3 +30 Railway Spikes 8 9 22 24 1.25 200 Rifle Schematic locations
Sniper Rifle 40 42 0 x5 +40 .308 5 10 30 38 1.05 100 Rifle  
Victory Rifle 40 42 0 x3 +40 .308 5 10 45 38 0.89 300 Rifle Knock-down on critical; Unique Sniper Rifle
Reservist’s Rifle 40 64 0 x5 +40 .308 3 10 50 32 1.25 150 Rifle Unique Sniper Rifle
Lincoln’s Repeater 50 37 0 x2 +50 .44 15 5 100 25 2.00 600 Rifle Unique Hunting Rifle
Sawed-Off Shotgun 50 24 7 x0 N/A Shotgun Shell 2 6 32 37 1.35 250 Pistol-Shotgun  
Combat Shotgun 55 35 3 x1 +27 Shotgun Shell 12 7 29 27 2.04 240 Rifle-Shotgun  
The Kneecapper 75 35 4 x0 N/A Shotgun Shell 2 5 70 37 2.03 250 Pistol-Shotgun Unique Sawed-Off Shotgun
The Terrible Shotgun 80 51 6 x1 +40 Shotgun Shell 12 10 25 27 2.96 350 Rifle-Shotgun Unique Combat Shotgun

 specail thanks to the vault wiki who made this table: http://fallout.wikia.com/wiki/Fallout_Wiki

Energy weapons

January 9, 2009
NAME   ↓ DMG /SHOT

  ↓

DPS   ↓ SPRD   ↓ CRIT %MULT

  ↓

CRITDMG

  ↓

AMMO   ↓ MAG   ↓ WG   ↓ V:W   ↓ AP   ↓ DMG/ AP

  ↓

HP   ↓ TYPE   ↓ Notes   ↓
Laser Pistol 12 11 0 x1.5 +12 Energy Cell 30 3 107 17 0.71 350 Pistol  
Smuggler’s End 18 17 0 x1.5 +18 Energy Cell 30 2 225 17 1.06 500 Pistol Unique Laser Pistol
Protectron’s Gaze 24 71 2.5 x1 +24 Energy Cell 20 3 107 17 1.41 500 Pistol-Shotgun Fires 5 beams at once but only uses 1 ammo unit; Unique Laser Pistol
Plasma Pistol 25 23 0.5 x2 +25 Energy Cell 16 3 120 17 1.47 400 Pistol  
Colonel Autumn’s Laser Pistol 10 60 0 x0.17 +22 Energy Cell 30 2 210 17 1.18 500 Pistol-Automatic Automatic; Unique Laser Pistol
Firelance 80 / (120) 100 / (150) 0 x100 +80 Alien Power Cell 10 2 375 20 4.00 / (6.00) 200 Pistol +2 Fire Dmg/5s; Unique
Alien Blaster 100 125 0 x100 +100 Alien Power Cell 10 2 250 20 5.00 500 Pistol Unique
Laser Rifle 23 21 0 x1.5 +22 MF Cell 24 8 125 17 1.35 1000 Rifle  
Wazer Wifle 28 26 0 x1.5 +28 MF Cell 30 8 113 17 1.65 1800 Rifle Unique Laser Rifle
Plasma Rifle 45 42 0.2 x2 +44 MF Cell 12 8 225 25 1.80 900 Rifle  
A3-21’s Plasma Rifle 50 47 0.2 x2.5 +50 MF Cell 12 8 275 25 2.00 1200 Rifle Unique Plasma Rifle
Mesmetron 1 1 0 x1 0 Mesmetron Power Cell 5 2 250 65 0.015 100 Other

 specail thanks to the vault wiki who made this table: http://fallout.wikia.com/wiki/Fallout_Wiki