Archive for the ‘Seperate Armor Info’ Category

Winterized T-51b Armor

February 15, 2009


The special winterized version of T-51b Power Armor appears in the Operation: Anchorage Add on pack for Fallout 3.



It is one of two armors used by U.S. Soldiers (the other armor of choice being Winterized Combat Armor) in the Anchorage Reclamation simulationand can be obtained from a weapon cache in the Outcast Outpost after completing the simulation.

It is identical to the T-51b power armor in Fort Constantine, other than having a lack of rust, having snow-camouflaged paint, and the main body of the suit has only 45% damage resistance compared to the rusted version’s 50%.


  • The item can be worn before the player receives Power Armor Trainingfrom Paladin Gunny. After the simulation is completed, you receive the Power Armor Training perk.
  • This armor has an item health of nearly 10 million HP, the helmet has nearly 1 million HP. It is possible that the developers accidentally placed the wrong version inside the cache – there are 2 versions of each armor and weapon in the add on, one for the simulation (with unusual high item health so it appears like it doesn’t degrade) and a “Wasteland” version. The “Wasteland” version of this armor has normal item health, can be repaired using T-4x Power Armors (the simulation version cannot) and has the same stats.
  • It can be hard to see but the armor has a US Army logo and flag decal below the valve on the back. It also has 2 stars on the front of the shoulder plates, and it has a serial code on the left breast plate.
  • The T-51b power armor appears to have a light on the helmet (as does the Power Armor) but this cannot be used.
  • The Winterized T-51b is not available to the player during the simulation.


  • If you pick this armor up while doing the quest You Gotta Shoot ‘Em in the Head the game confuses this for the T-51b Power Armor from Fort Constantine and completes the mission.
  • You can sometimes wear the Ghoul Mask, Shady Hat and various other head gear while wearing the Winterized T-51B helmet. When viewing your character externally, however, you’ll only be wearing the helmet, whereas your inventory will show that you are wearing all of them.

Prototype Medic Armor

February 15, 2009


The Prototype Medic Power Armor was designed to administer medical attention to the user as necessary during combat.


Unfortunately, the prototype version can only administer Med-X, the game’s version of morphine. Its outward appearance is nearly identical to T-4x Power Armor series.

The armor was planned as an automatic medical supply dispenser, meaning troops would not have to be evacuated for medical treatment. The user manual found with the armor details that the final version was to also include a lethal chemical that could be triggered by a superior officer if the soldier deserted.

This armor still requires Power Armor training perk to use.



  • The armor dispenses Med-X every 2.5hrs after checking your hitpoint total. Since it is on a timer it does NOT dispense Med-X during the heat of battle (when you’d need it most).
  • If the player leaves after going into the sewer it will disappear.
  • Despite looking like BoS power armor it has a star on the shoulder-pads, painted in the colors of the USA
  • The T-51b Power Armor can not be repaired by this armor. This armor, however, can be repaired by the T-51b, so be careful not to make that mistake.
  • In addition to the Med-X dispensing system, the armor features an onboard voice that resembles Mister Gutsy in terms of sound and personality. This feature (and the suit itself) may be a nod to the HEV suit from the Half-Life franchise, which also administered medical care (including morphine), and had an on-board computerized voice (albeit without a personality).
  • The PMPA will use Med-X in your inventory, so don’t wear it if you want to keep that Med-X for a special occasion.
  • It will not dispense Med-X when you have none in your inventory, as it checks to see if Med-X is available before attempting to dispense.
  • It’s also worth noting that no matter how many Med-X chems the suit dispenses to you, you will not become addicted to Med-X. 
  • This armor can be repaired with all other Power Armor variations, but not Enclave and Tesla variants.
  • There is a random encounter where a BoS Knight and an Enclave Soldier talk about this armor, and why the BoS never recovered it from Old Olney.
  • This armor can be very helpful in battle as it will always shout out a phrase, alerting you of any danger, even if your perception is low.
  • Even though the armor will alert you of any danger, nearby foes will be able to hear the shouting and will become alert to your presence. This makes it very poor when trying to take a stealthy approach.


A while into Old Olney will be a manhole that you can use to reach the armor. Enter the manhole and go a few feet forward and to the left. There will be a metal door, go through it to a room with a generator, and to the left of you will be another door. Go through, then to the left will be a room with a workbench and a few radioactive barrels. A bit further on is a door to the right which opens up to a dead BoS initiate with the armor.

How you deal with the Deathclaws in the sewers will depend on you character’s skills and abilities. However if your character is too weak to take on a Deathclaw, sneaking past them (using a Stealth Boy) is the best course of action. For more information on how to deal with Deathclaws, try the Deathclaw Article or Discussion pages.

Please note: In all platforms, the Medic Armor is known to have many glitches, some of the rumours are:

  • You must have access to The Citadel after “The Waters of Life” quest, and also have Power Armor training
  • Once you have entered the sewers and exited it again, the body carrying the armor will dissapear.
  • If you have the 1.1 patch, it is possible the body may never appear.


  • “Listen up, you God-damn puke. You are now wearing Prototype Medic Power Armor. You take care of me, and I’ll take care of you.”
  • “Medic Armor, reporting for duty, SIR!”
  • “Medic Armor, reporting for duty, MA’AM!”
  • “Time to kick some ass!”
  • “Let ’em eat lead!”
  • “Gear up, soldier!”
  • “It’s just pain, soldier! Have some of this and tough it out.”
  • “Be a soldier, not a civvie! Have some juice and suck it up.”
  • “Pansy! Take a shot of vitamin M and keep fighting.”
  • “Threat detected nearby!”


It appears only in Fallout 3 on a dead Brotherhood of Steel Initiate in Old Olney Sewers. Has also been found in Deathclaw Sanctuary in the Xbox 360 version.

Note: In some rare cases the armor never appears in the sewers and may never be obtainable without the console.

T-51b Power Armor

February 4, 2009

The T-51b Power Armor is the Power Armor in the original games. It is a unique model in this game and can only be found in Fort Constantine.



The T-51b is one of the only Power Armor variants, the other being the Tesla Armor, in Fallout 3 which does not carry an Agility penalty; instead it grants a Charisma bonus for reasons unexplained (possibly a nod to the iconic nature of the armor in association with the Fallout franchise, or because it is so convincing to say yes to a tall man in this beastly armor). It does not offer a Strength bonus like in previous Fallout games, this could be a mistake by the developers or a possible attempt to make no single dominant armor in the game. 

Acquiring It: 

The only full set of the T-51b Power Armor can be found at Fort Constantine in the bomb storage building (dont be confused with the separate building named “Bomb Storage”, this is the exit.) It’s stored in the Weapons R&D laboratory behind a stasis field, easily disabled from the nearby terminal. It would be noted, however, that you need the three keys that you get from the “You Gotta Shoot ‘Em in the Head” quest as these keys open the doors to the actual armor ( You dont have to do the quest to get the keys from your victims). A fourth key is retrieved from Tara near the door leading to the terminal/stasis field.

Another way of getting the Armor is when you successfully complete “You Gotta Shoot ‘Em in the Head”(with the keys handed over to Mister Crowley): then you can often find Crowley with the Power Armor sometime after you have completed the quest. You can then kill him for the armor but remember, this would send the whole of the Underworld after you; unless you kill him with stealth or remove Ceberus’s Combat Inhibitor (preferably when Crowley is in the vicinity) which would cause the robot to kill him (and others) without the Underworld attacking you. Alternatively, you can use the Mesmetron on him which will turn him hostile (or blow off his head; if this happens simply reload your last save) towards everyone in the Underworld. In the presence of Cerberus, he will die quickly without harming any other residents or loss of karma.

One strategy to get the power armor without alerting any of the people of Underworld is to wait until Mr Crowley is alone or has very few people around him, preferably when he is asleep. If you have a follower have them wait outside the room. Once that is done, use a stealth boy and reverse pickpocket a frag grenade or frag mine, killing Crowley and allowing you to take the armor. If done properly no one in Underworld will attack you, or even care.  Use of the Mr. Sandman Perk on Mr. Crowley yields the same successful results. Also you can wait for Mr. Crowley to leave the underworld with the keys, and kill him in the museum lobby.


The T-51b cannot be repaired using any other power armor variants. The T-51b can be broken down to repair T-4x Power Armor, destroying the T-51b. Only shop keepers or caravan traders can repair T-51b Power Armor (an expensive option) and the results are limited by the skill of the repairing NPC. NPC’s can still repair it to a high enough condition to put it at a higher damage resistance than all other armors.

On the plus side, T-51b armor is twice as durable as standard Power Armor, and thus it degrades half as quickly as it takes damage.

The only way to keep the T-51b from being damaged is to give it to followers, since their armor’s condition never degrades.


  • The terminal that disables the stasis field around the T-51b Power Armor reads “Medical Armor Prototype”. This might be a bug, or perhaps evidence of mismatched armor locations, as it seems to refer to the Prototype Medic Power Armor found in Old Olney Sewers. This would also explain why an armor in a stasis field would be rusted. Simply put, it wasnt always in that field. It was probably placed in there when the rookie had taken the Prototype Medic Power Armor.
  • This is actually the original power armor from Fallout 1 and Fallout 2.

Operation: Anchorage

Oddly enough, the Winterized T-51b cannot be used to repair the old one. This may be because the Winterized version has 45 damage protection instead of 50 like the one in Fort Constantine.


  • In the PS3 version of the game, there is a bug that causes only the main body to be in the stasis field.
    • In some cases the helmet can be found in the right corner of the room.
  • Followers may get stuck in Fort Constantine when you try to leave.


  • The T-51b armor in other Fallout games is inferior to Enclave Power Armor series due to the pre-war technology used to make it. In Fallout 3 however, it has the greatest damage resistance out of any armor available in the game, apart from the Tesla Armor set with the glitched tesla power pack