Perks

Name    Level Req    Other Requirements    Ranks    Description    Code  
Action Boy (Girl) 16 AG 6 1 With the Action Boy/Girl perk, you gain an additional 25 Action Points to use in V.A.T.S.. 00031DBA (0007B202)
Adamantium Skeleton 14   1 With the Adamantium Skeleton perk, your limbs only receive 50% of the damage they normally would. 00094EC4
Animal Friend 10 CH 6 2 At the first rank of this perk, animals simply won’t attack. At the second rank, they will eventually come to your aid in combat, but never against another animal. This perk affects the Dog, Yao Guai, Mole Rat, and Brahmin. 00031DB5
Better Criticals 16 PE 6, LK 6 1 With the Better Criticals perk, you gain a 50% damage bonus every time a critical hit is scored on an opponent. 00031DBB
Bloody Mess 6   1 With the Bloody Mess perk, characters and creatures you kill will often explode into a red, gut-ridden, eyeball-strewn paste. Fun! Oh, and you’ll do 5% extra damage with all weapons. 00094EBA
Cannibal 12   1 With the Cannibal perk, when you’re in Sneak mode, you gain the option to eat a corpse to regain Health. But every time you feed, you lose Karma, and if the act is witnessed, it is considered a crime against nature. 00094EBC
Chem Resistant 16 Medicine 60 1 Having the Chem Resistant perk means you’re 50% less likely to develop an addiction to chems, like Psycho or Jet. 00099827
Chemist 14 Medicine 60 1 With the Chemist perk, any chems you take last twice as long. 0009982D
Child at Heart 4 CH 4 1 The Child at Heart perk greatly improves your interactions with children, usually in the form of unique dialogue choices. 00003142
Commando 8   1 While using a rifle (or similar two-handed weapon), your accuracy in V.A.T.S. is significantly increased. 00099828
Comprehension 4 IN 4 1 With the Comprehension perk, you gain one additional skill point whenever a skill book is read. 00031DE1
Computer Whiz 18 IN 7, Science 70 1 Fail a hack attempt and get locked out of a computer? Not if you’re a Computer Whiz! With this perk, you can attempt to re-hack any computer you were previously locked out of. 00031DC4
Concentrated Fire 18 Small Guns 60, Energy Weapons 60 1 With Concentrated Fire, your accuracy to hit any body part in V.A.T.S. increase slightly with each subsequent hit on that body part. 00044CAF
Contract Killer 14   1 Once you have the Contract Killer perk, any good character you kill will have an ear on their corpse. This ear can then be sold to a certain person (whose identity is disclosed when you take the perk) for caps and negative Karma. 00044CA8
Cyborg 14 Medicine 60, Science 60 1 You’ve made permanent enhancements to your body! The Cyborg perk instantly adds +10% to your Damage, Poison, and Radiation Resistances, and 10 points to the Energy Weapons skill. 00044CAB
Daddy’s Boy (Girl) 2 IN 4 3 Just like dear ol’ Dad, you’ve devoted your time to intellectual pursuits. You gain an additional 5 points to both the Science and Medicine skills. 00044948(00069310)
Demolition Expert 6 Explosives 50 3 With each rank of this perk, all of your explosive weapons do an additional 20% damage. 00031DAB
Educated 4 IN 4 1 With the Educated perk, you gain three more skill points every time you advance in level. This perk is best taken early on, to maximize its effectiveness. 00031DD8
Entomologist 4 IN 4, Science 40 1 With the Entomologist perk, you do an additional +50% damage every time you attack a mutated insect, like the Radroach, Giant Ant, or Radscorpion. 00031DD9
Explorer 20   1 When you choose the Explorer perk, every location in the world is revealed on your map. So get out there and explore! 00031DE5
Fast Metabolism 12   1 With the Fast Metabolism perk, you gain a 20% Health bonus when using Stimpaks. 00094EBF
Finesse 10   1 With the Finesse perk, you have a higher chance to score a critical hit on an opponent in combat, equivalent to 5 extra points of Luck. 00094EC1
Fortune Finder 6 LK 5 1 With the Fortune Finder perk, you’ll find considerably more Nuka-Cola caps in containers than you normally would. 00031DE3
Grim Reaper’s Sprint 20   1 If you kill a target in V.A.T.S., all your Action Points are restored upon exiting V.A.T.S.. 00099834
Gun Nut 2 IN 4, AG 4 3 You’re obsessed with using and maintaining a wide variety of conventional firearms. With each rank of the Gun Nut perk, you gain an additional 5 points to the Small Guns and Repair skills. 0004494E
Gunslinger 6   1 While using a pistol (or similar one-handed weapon), your accuracy in V.A.T.S. is significantly increased. 00094EBB
Here and Now 10   1 The Here and Now perk immediately grants an additional experience level, complete with all the advantages that brings. 00031DAC
Impartial Mediation 8 CH 5 1 With the Impartial Mediation perk, you gain an extra 30 points to Speech… so long as you maintain a Neutral Karma level. 00044CAD
Infiltrator 18 PE 7, Lockpick 70 1 With Infiltrator, if a lock is broken, and can’t normally be picked again, you can attempt to pick it again one more time. This includes locks previously broken by a “Force Lock” attempt. 00044CB0
Intense Training 2   10 With the Intense Training perk, you can put a single point into any of your S.P.E.C.I.A.L. attributes. 00044CB1
Iron Fist 4 ST 4 3 With the Iron Fist perk, you do an additional 5 points of Unarmed damage perk rank. 00031DDB
Lady Killer/Black Widow 2   1 You do +10% damage against opponents of the opposite sex. You’ll sometimes have access to unique dialogue options when dealing with the opposite sex. 00094EB9(00094EB8)
Lead Belly 6 EN 5 1 With the Lead Belly perk, you take 50% less radiation every time you drink from an irradiated water source. 00044CA9
Lawbringer 14   1 Once you have the Lawbringer perk, any evil character you kill will have a finger on their corpse. This finger can then be sold to a certain person (whose identity is disclosed when you take the perk) for caps and positive Karma. 00044CAC
Life Giver 12 EN 6 1 With the Life Giver perk, you gain an additional 30 hit points. 00031DB1
Light Step 14 PE 6, AG 6 1 With the Light Step perk, you’ll never set off an enemy’s mines or floor-based traps. 00031DB7
Little Leaguer 2 ST 4 3 Years as the Vault little league MVP have honed your hitting and throwing. With every rank, you gain 5 points of Melee Weapons skill and 5 points of Explosives skill. 00014B97
Master Trader 14 CH 6, Barter 60 1 When you take the Master Trader perk, the price of every item you buy from a vendor is reduced by 25%. 00031DB8
Mister Sandman 10 Sneak 60 1 With the Mister Sandman perk, when you’re in Sneak mode, you gain the option to silently kill any human or ghoul while they’re sleeping. And, all Mister Sandman kills earn bonus XP. 00031DAD
Mysterious Stranger 10 LK 6 1 You’ve gained your own personal guardian angel… armed with a fully loaded .44 Magnum. With this perk, the Mysterious Stranger will appear occasionally in V.A.T.S. mode to lend a hand, with deadly efficiency. 00031DBC
Nerd Rage! 10 Science 50, IN 5 1 You’ve been pushed around long enough! With the Nerd Rage! perk, your Strength is raised to 10 and you gain 50% to damage resistance whenever your Health drops to 20% or below. 00044CA7
Night Person 10   1 When the sun is down, a Night Person gains +2 to both Intelligence and Perception (up to a maximum of 10). This perk directly affects your “internal clock”, and remains active both inside and outside. 00094EBD
Ninja 20 Melee Weapons 80, Sneak 80 1 The Ninja perk grants you the power of the fabled shadow warriors. When attacking with either Melee or Unarmed, you gain a +15% critical chance on every strike. Sneak attack criticals do 25% more damage than normal. 00031DCC
Paralyzing Palm 18 Unarmed 70 1 With Paralyzing Palm, you will sometimes perform a special V.A.T.S. palm strike that paralyzes your opponent for 30 seconds. Note that in order to perform the Paralyzing Palm, you must be completely unarmed. 00044CAA
Pyromaniac 12 Explosives 60 1 With the Pyromaniac perk, you do +50% damage with fire-based weapons, like the Flamer and Shishkebab. 00031DB2
Rad Resistance 8 EN 5 1 Rad Resistance allows you to — what else? — resist radiation. This perk grants an additional 25% to Radiation Resistance. 00031DA9
Robotics Expert 12 Science 50 1 With the Robotics Expert perk, you do an additional 25% damage to any robot. But, even better, sneaking up on a hostile robot undetected and activating it will put that robot into a permanent shutdown state. 00031DC2
Scoundrel 4 CH 4 3 Take the Scoundrel perk, and you can use your wily charms to influence people – – each rank raises your Speech and Barter skills by 5 points. 00044CA6
Scrounger 8 LK 5 1 With the Scrounger perk, you’ll find considerably more ammunition in containers than you normally would. 00031DAA
Silent Running 12 AG 6, Sneak 50 1 With the Silent Running perk, you gain an additional 10 points to Sneak, and running no longer factors into a successful sneak attempt. 00031DB3
Size Matters 8 EN 5 3 You’re obsessed with really big weapons. With each rank of this perk, you gain an additional 15 points to the Big Guns Skill. 0009982E
Sniper 12 AG 6, PE 6 1 With the Sniper perk, your chance to hit an opponent’s head in V.A.T.S. is significantly increased. 00031DB4
Solar Powered 20 EN 7 1 With the Solar Powered perk, you gain an additional 2 points to Strength when in direct sunlight, and slowly regenerate lost health. 00031DC5
Strong Back 8 ST 5, EN 5 1 With the Strong Back perk, you can carry 50 more pounds of equipment. 00031DDE
Swift Learner 2 IN 4 3 With each rank in the Swift Learner perk, you gain an additional 10% of total Experience Points whenever Experience Points are earned. 00031DD3
Tag! 16   1 The Tag! perk allows you to select a fourth Skill to be a Tag Skill, which instantly raises it by 15 points. 00031DBD
Thief 2 AG 4, PE 4 3 With each rank of the Thief perk, you gain an immediate bonus 5 points to both Sneak and Lockpick skills. 00031DD6
Toughness 6 EN 5 1 With the Toughness perk, you gain +10% to overall Damage Resistance, up to the maximum of 85%. 00031DE0

he code are only for the pc version of the game.

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