Big guns

Direct-Fire

NAME   

DMG /

SHOT

  

CRIT %

MULT

  

CRIT DMG  

 

AMMO   

MAG   

WG   

AP   

DMG

/ AP

  

HP   

Notes   

Rock-It Launcher

50

x1

+25

Junk

N/A

8

32

1.56

300

Schematic locations

Minigun

5

x0

N/A

5mm

240

18

30

1.33

1000

 

Eugene

7

x0

N/A

5mm

240

18

30

1.87

1500

Unique Minigun

Flamer

16 / (24)

x0.5

+1 / (+2)

Fuel

60

15

50

0.96 / (1.44)

200

+2/(3) Fire Dmg/5s

Gatling Laser

8

x0.05

+6

EC Pack

240

18

30

2.13

1500

 

Burnmaster

24¹

x0.5

+1

Fuel

60

15

50

1.44

200

+2¹ Fire Dmg/5s; Unique Flamer

Vengeance

11

x0.05

+12

EC Pack

240

18

30

2.93

2000

Unique Gatling Laser

Area-of-Effect 

NAME   

DMG /

SHOT

  

AreaOfEffect

RADIUS

  

AMMO   

MAG   

WG   

AP   

DMG

/ AP

  

HP   

Notes   

Missile Launcher

20 +150 AoE

450

Missile

1

20

55

3.09

100

 

Miss Launcher

20 +200 AoE

256

Missile

1

15

55

4.00

100

Lobs the missile, limited range; Unique Missile Launcher

Fat Man

10 +1600 AoE

800

Mini Nuke

1

30

65

24.77

100

 

Experimental MIRV

10 +1600 AoE x8

800

Mini Nuke

8

30

65

24.77

300

Fires up to 8 Mini Nukes; Unique Fat Man

  • Area-of-Effect weapons have a Crit % Modifier of 0, which eliminates any chance to critically hit with them.

special thanks to the vault wiki who made this table: http://fallout.wikia.com/wiki/Fallout_Wiki

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